Reborn Labs Marketer Network
Reborn LabsMarketer NetworkBusiness Plan

While 98 marketers
are asleep,
content goes live

A distributed content factory that links personal laptops scattered across the country into one system, producing hundreds of pieces of content every day and posting them to each person's own social accounts. We ran 6,663 publish jobs in 3 weeks.

98Marketers
280Social accounts
6,663Publish jobs in 21 days
813Content originals
317Daily average
2026-09-24Business Reg. No. 817-05-03415Measured end-to-end
Contents — 11 Parts + Appendices
3-Minute Summary

What This Company Does

  • We're not a company that makes content — we're a company that sells a factory that makes content.
  • We already have 98 marketers and 280 social accounts connected, and ran 6,663 publish jobs in 3 weeks.
  • Revenue doesn't come from participation fees — it comes from taking in advertising and distributing it across this channel network. 80% of that split goes to marketers.
  • The destination isn't Korea — the goal is to become a company that unites marketers across 16 language regions to run global advertising (PART 11).

We turn one person barely growing one channel,
into one factory feeding hundreds of channels.

The one sentence that runs through this document

We bring together AI marketers from around the world, grow each of their accounts automatically, and combine all their followers into a single media entity, then become a company that directly runs advertising for global AI companies.

That's why marketers aren't customers — they're crew. The monthly subscription is less a service fee than their buy-in to this business, and in return HQ takes on the role of diligently growing the accounts and generating ad revenue that it returns to them. This isn't a story about growing one account — it's about building a combined scale advertisers can't afford to pass up.

Understand it in 3 seconds

Here's what the Marketer Network looks like
HQ Content Factory Bakes every night Blueprint 98 marketers' laptops Each makes a video and posts it 280 social accounts Accounts belong to marketers HQ does not hold passwords Advertisers buy network ads → split to marketers → settled ← This is the core
Diagram 1 · HQ creates, marketers post, advertisers buy the entire channel network.

One broadcaster, a hundred transmitters.

A broadcaster makes the program, and relay stations across the country send it out to each region. The broadcaster doesn't own the relay stations. We work the same way — HQ makes the content, and marketers' laptops send it out through their own channels.

What's actually running right now

98
Registered marketers
(87 active)
280
Connected social accounts
6,663
Publish jobs in 21 days
317/day average
813
Original content pieces created
3,189
Raw topic material stockpiled
(3,951 queued for intake)
1,064
Publish events with tracked performance
3
Channels not yet live
(fully disclosed)

2026-09-24 · Directly queried from the operations database. See Appendix C for how every number is calculated.

How much work is 317 posts a day

If a person plans, makes, and posts one piece, it takes 3 to 5 hours. 317 a day is enough work to require 32 people working all day. Our system is doing that work right now.

Where would you like to start reading

Part 01

Why So Many Channels Fail to Grow

  • Channels die not because people can't create content, but because they can't post every day.
  • All four existing alternatives rely on adding more human labor, so they don't scale.
  • When we actually counted, the real bottleneck wasn't people to make content — it was topics.

How a channel dies

Almost every channel follows the same path
Week 1 Full motivation, daily Weeks 3-4 Day job takes over, 2x/week Month 2 Runs out of topics Month 3 Quietly stops
Diagram 2 · Channels die from lack of consistency, not lack of skill.

Whether you run a shop or sell a product, "getting the word out" today has become synonymous with growing a social media channel. But keeping a channel alive means posting 3 to 5 pieces a week, without a break, for over 1 year.

If the owner does it personally, the core business falls behind; if an employee is put in charge, the channel stops the moment that employee quits. So most channels quietly die within three months of launch.

A dead channel is worse than no channel at all. An account whose last post was 1 year ago sends the signal, "is this company even still around?"

Individuals hit the same wall

What someone looking for a side income actually wants isn't "make more money" — it's "make money without spending more time." But nearly every side gig out there costs time — delivery driving, designated-driver services, logistics, product-review campaigns, running a Naver Smart Store.

It's the same even for someone who learns video editing to make it a side gig. If one video takes 3 to 5 hours, that's not a side hustle — it's a second job.

Why the four existing alternatives fail

Alternative 1
Outsourced content agencies
Make and post content for you for a flat monthly fee.
✕ Made by people, so ₩800,000-3 million a month. Small business owners can't sustain it.
Alternative 2
Performance ads
Put in money and you get instant traffic.
✕ Turn it off and it goes back to 0. No asset is left behind.
Alternative 3
AI generation tools
Generate text and video at the push of a button.
✕ Only handles creation. Posting every day is still left entirely to a human.
Alternative 4
Side-hustle courses & coaching
Teach you how to do it.
✕ Even if you know how, you have no time to execute.

All four share one thing in common.
Every one of them adds more human labor.

But the real bottleneck was somewhere else

We too first thought, "there aren't enough people to make content." So we automated production and grew to 70 marketers. Then one day, we actually counted.

Measured 2026-09-07 · one square = 1 topic
Has a blueprint — can be made 74 topics No blueprint — can't be made 146 topics Could post that day: 99 · needed: 1,093 · short by 994
Diagram 3 · The shortage wasn't in the factory — it was in the raw topic material.
This discovery is the heart of the business

It doesn't matter if we grow to 100 marketers, or 1,000. If 100 people post the same video at the same time, that's spam, and the platform shuts it down immediately.

There need to be as many distinct pieces of content as there are marketers. So what we sell isn't "AI makes your videos for you" — it's a process that supplies hundreds of distinct pieces, every day, without interruption.

So the next thing we built was the Topic Sourcing Engine. The numbers above are from 2026-09-07; since then we've collected 3,189 pieces of raw topic material. The bottleneck has moved one step down, from "can we collect it" to "can we select it" — see How It Works for that process, and Expansion for exactly where we're stuck now.

Part 02

Why Now

  • The structure where one person handles one channel is shifting to one factory handling hundreds of channels.
  • Four technologies have only recently become usable at the same time.
  • But the account problem can't be solved by centralizing it — distributing it was the answer.

One Person vs. One Factory

Until now — one person, one channel 3-5 hours per piece Stops when they burn out 10 channels = 10 people 1 : 1 Now — one factory, hundreds of channels More marketers, still one factory No one burns out 1 : N
Diagram 4 · Instead of adding people, keep one process and multiply the outlets.

Four things recently became possible at once

Writing got cheap
The cost of writing one script has dropped far below an hour's wages for a human.
Without it — every piece made would run at a loss
The machine-voice giveaway is gone
Natural-sounding Korean narration is now possible, and each marketer can use a different voice.
Without it — viewers would close it within 3 seconds
Short videos don't need followers
Even a brand-new account with 0 followers gets shown if the content is good. Growing an account now takes far less time.
Without it — 98 new accounts would go unseen
It can run on my own machine
Video and audio are produced on the marketer's own laptop. There's no cloud spend.
Without it — cloud costs would eat all the profit

So why didn't a big company do this first

If the technology was ready, well-funded players should have done it first. There's a reason they didn't.

What social platforms crack down on hardest is controlling multiple accounts from one place. The detection criteria are basically three — the same IP address, the same device, the same voice or visuals. Trip even one, and accounts get suspended en masse.

A failure we experienced firsthand
✕ When HQ logs in on their behalf IP 1 All blocked Blocked ourselves ✓ When each logs in from their own home IP a IP b IP c IP d All pass Look unrelated
Diagram 5 · Early on we tried "let's just log everyone in for them" — every account funneled through one address, and we ended up blocking ourselves.

Everyone who tried to solve this by centralizing got stuck right here.
Distributing it isn't a workaround — it's the answer.

And distributing it produces one additional benefit. Because marketers own their own accounts, the account remains even if they leave. HQ's interests and the marketers' interests stay aligned.

Part 03

How It Works

  • It's split into four layers, and we keep exactly one record.
  • Content goes through 12 steps. Every step has a gate attached.
  • Every marketer has a different voice, topic, and posting time — if they matched, the platform would see them as one group and block them all.

The four layers

The system consists of four types of computers, each with a different role. Never mixing roles is the key — mix them, and the whole system stops when one part goes down.

1
Dev machine — where code gets changed
The founder's working computer. It doesn't run operations. If it also ran operations, the whole system would stop every time code was changed.
2
Control machine — record and command
A dedicated machine that runs 24 hours a day. It alone records who posted what, and decides what to post next. Our rule is: there is one record — we never build a second control machine. If the record ever existed in two copies, no one could tell which one is real.
3
Baking machine — where content is made
It writes the script, adds a voice, and produces the content prototype. It holds no record of its own. That means we can add as many as we want, and if one goes down, another keeps baking.
4
The marketer's laptop
It takes the prototype it receives, rebakes it in the marketer's own voice, turns it into a video, and posts it to the marketer's own account. The account password never leaves this laptop.
Diagram 6 · The higher up, the more it's limited to a single machine; the lower down, the more it can scale without limit.
Why videos are made on the marketer's side

If HQ made the finished video too, then with 1,000 marketers we'd need to produce 1,000 videos a day and send them to 1,000 destinations. At tens of megabytes per video, transfer alone would collapse the system.

If each marketer makes it themselves, HQ only needs to send the blueprint — tens of kilobytes. That's a 1,000x difference.

A day in one marketer's life

All a marketer has to do is leave their laptop on. Here's what happens in the meantime.

00:00
Decides what to post todayThe control machine assigns different content to each marketer, splitting it so the same piece never goes to more than 3 marketers a day.
00:10
Assembles the script and voiceEven for the same content, the voice and sentence rhythm come out different for each marketer.
02:00
The laptop makes the videoSubtitles, motion, pacing, even the cover. This is the only time the laptop is busy.
06:50
Production deadlineAnything not finished by now doesn't go out today. The rule is: never post something unfinished.
Daytime
Goes up on each accountPosting times are staggered across marketers. If 100 posts go up in the same minute, that's not human behavior.
Ongoing
Performance comes backView counts and engagement flow back to the control machine, and what worked feeds into the next round of topic selection.
Diagram 7 · Production happens overnight, publishing happens during the day. There's no point where a human has to step in.

Before all that — the engine that scrapes the raw topic material

The 12 steps below start from the assumption that the raw topic material already exists. Collecting that material was long a human job, which made it the very first bottleneck. Now the Topic Sourcing Engine handles it instead — it scans seed accounts, gathers new video addresses, downloads them within a daily ceiling, sorts them into categories, filters them against the criteria, and stores them in a warehouse. It runs on its own, at a fixed time every day, with no human involved.

Topic Sourcing Engine — measured 2026-09-24

It draws from 67 seed accounts. The warehouse currently holds 3,189 pieces of raw topic material (15.7GB), with 3,951 more waiting in the queue. We confirmed a 6-second interval doesn't get blocked, which puts the ceiling at roughly 3,000 pieces a day.

But fetching it doesn't mean it's all usable. The real raw topic material is what remains after sorting into categories and filtering against the criteria — what has made it through the Tech category filter is now 275 pieces. So the place to solve now isn't "fetching" — it's "selecting." That's why the order of bottlenecks moved down a notch.

The 12 steps one piece of content goes through

01Pick a reference
02Break into seconds
03Scene sheet
04Fact-check
05Script
06Gather assets
07Screen elements
08Narration
09Build video
10Sound & pace
11Cover
12Visual review
Diagram 8 · Every step has a gate attached — fail it, and you can't move to the next one.
What we've locked down isn't the output — it's the process

A guideline like "make a good video" never gets followed. Instead, we built it so that if you don't pass, you can't move on.

If a subtitle runs longer than spec, it's blocked. If narration mixes in a sentence from a past episode, it's blocked. If an unsupported number gets into a script, it's blocked. Every one of these was built after we actually had an incident.

Four things that differ by marketer

Must Differ #1
Voice
Even the same script gets remade with a different voice for each marketer. If the same voice comes out of 100 accounts, that itself is a fingerprint.
Must Differ #2
Topic
One marketer runs 8 accounts, and each account covers a different field. We split them so it doesn't look like one person is covering multiple fields at once.
Must Differ #3
Posting time
Posting times are staggered. Dozens of posts going up in the same minute isn't human behavior.
Must Differ #4
IP address
Each person's own home internet, their own device. The lesson from the failure we went through ourselves in the previous chapter.

A franchise HQ and its franchisees.

HQ supplies the recipe and ingredients; each franchisee sells to their own customers at their own store. HQ doesn't own the franchisees, and franchisees don't create the recipe. Each side does only what it's good at.

The invisible capacity constraint — video length

There's a surprising fact we learned from running this. Actual throughput is set not by the number of marketers, but by video length.

Same number of marketers · same process · only video length differs
27-29 sec Only 7-19 marketers 40-43 sec 51-52 Too short means too little info for most account topics → nowhere to assign it
Diagram 9 · Length alone swings throughput by nearly 3x — something you can't know without actually running it.
Part 04

Is It Actually Running?

  • Over 21 days we ran 6,663 publish jobs from 813 original pieces of content.
  • But only 2 of our 5 channels are healthy. What's broken and what's still short is listed in full below.
  • Why we lead with what's broken — because checking reveals it anyway.

Numbers Counted Directly From the Ledger

The figures below aren't polished for promotion — they come from querying the operating database directly.

98
Registered marketers
Active 87 · Suspended 2 · Terminated 6
280
Connected social media accounts
6,663
Publish events
Sep 3 – Sep 23 · 21 days
813
Distinct original content pieces
1,064
Publish events with tracked performance
94 marketers
317
Average per day
Equivalent to 32 people

Publishing Trend, Last 7 Days

  Instagram daily publish count
80400 595668 717275 79 6 days ago5 days ago4 days ago 3 days ago2 days agoYesterday TodayStill counting
Figure 10 · Measured Sep 24, 2026, 22:18. Today's figure is a snapshot from while publishing was still under way.

What matters isn't the slope — it's that there's no missed day. In content, the breaking point isn't "posting a lot," it's "posting every day."

The Real State of the Five Channels

The bar shows the share of marketers actually receiving content
Instagram Healthy · 56–75 posts/day
Naver Blog Deliberately paused · On hold since Sep 22
YouTube Healthy · Live since Sep 20 · 43–54 posts/day
Threads Inactive · 0 since Aug 27
Google Blogger Inactive · 0 registered
Figure 11 · 280 accounts are connected, but content is actually flowing through only two channels so far.

Four Things Still Not Working

Few business plans include a chapter like this. The reason is simple — checking reveals it all anyway, and once it's revealed, letting it cast doubt on every other number costs us far more.

① YouTube — Fixed, but still only halfway

What happened — We fixed the upload pipeline that had never once succeeded through Sep 19; posts have actually been going up since Sep 20. On Sep 23 alone, 48 marketers published 54 posts.

Why it matters — YouTube is the channel with the highest value, since content stays searchable and keeps running for a long time. But of the 91 marketers connected, only a little over half are flowing so far.

How we fix it — We're logging the 27 marketers whose logins expired back in and fixing the remaining failure points. This is a code problem, not a structural one, and it's our top priority.

② Naver Blog — We Paused It on Purpose

What happened — 100 posts went up between Sep 15 and Sep 21, then we put publishing on full hold starting Sep 22.

Why — Blog posts are long, so they use the most of our writing-AI throughput. We paused this channel until we decide to resume so that throughput could go to Instagram and YouTube first. It's a judgment call, not a malfunction.

How we fix it — All 64 logged-in marketers have already chosen a category, so it flows again the moment we resume. The 27 marketers whose logins have expired need to be prompted to log in again.

③ Threads · Google Blogger — Not Turned On Yet

Threads has a working path, but still fails silently on the character limit, and Google Blogger has zero registrations so far. Both come after Instagram and YouTube in priority — touching them now would just delay Instagram and YouTube.

④ Accounts Are Still Small

What happened — Our analysis found that 74% of marketer accounts have 0–2 followers, and 20 accounts have exactly zero.

Honestly — In the end, the network's value comes down to how many people it reaches. Right now we've proven the "infrastructure that posts every day," but not yet "getting people to see it."

How we fix it — Short-form video gets distribution through content, not follower count. So the next step isn't adding more marketers — it's content quality and topic diversity. That's why the expansion plan solves the topic problem before buying equipment.

Split what's proven from what isn't yet —
supply is proven; reach is not yet.

Part 05

What We Sell

  • We've simplified marketer participation to one thing — ₩0 setup, $50/month. Same price worldwide.
  • On top of that we layer small products, but the destination is taking in ads and distributing them across the network.
  • Marketers keep 80% on both small-product sales and ad-order distribution.
  • The first ad wasn't won through our own sales outreach — the other side reached out first, by DM.

Participation Terms — Just One

Marketer Participation · Single Global Rate
$50/ month
About ₩67,000 in Korea
₩0 setup fee · ₩0 signup fee
  • You take charge of 8 SNS accounts
  • Accounts are in your own name; passwords stay only on your own laptop
  • Your current laptop works — no equipment to buy
  • Your laptop must stay on 24 hours a day
  • Content, schedule, and strategy are all provided by HQ
  • If you leave, the accounts and posts remain yours
Why We Dropped the Setup Fee

In Q1 2027 we launch simultaneously across 16 language regions (PART 8). Managing a different setup fee, exchange rate, and payment method for every country is impossible at that scale.

And a setup fee is, by nature, revenue that depends on new sign-ups. We're headed the opposite way — the next chapter shows why, in numbers.

Lowering the entry bar to zero, and instead earning our keep every single month, is honest — for us and for marketers alike. If we stop delivering value, we get cancelled the next month.

What Marketers Do

  • Take charge of 8 accounts, each covering a different topic.
  • A base publishing volume is set; anything beyond it is purchased separately.
  • All you do is keep your laptop on and connect your accounts once, at the start.

The base publishing volume and the per-unit price for overages are being recalculated to fit the move to a single global rate, and will be explained at signup.

Why We Don't Say "Unlimited"

Saying "unlimited" would be easy to sell. But allowing unlimited daily publishing under a flat fee would put us in the red — scripts and voice generation carry real costs.

If we make a promise we can't keep, we end up keeping it only by cutting quality, and marketers pay the price. So instead of promising not to lose money, we pinned it down with four caps — publishing volume, 20 minutes of support a month, 2 account re-openings a year, and a minimum hardware spec. None of this lives in a contract; all of it lives in the system.

The Small Products Layered on Top

Skill Pack · Thread Pack · Token Prescription Pack
Installable bundles that plug AI tools into real work. Priced low, they act as an entry point and the first step toward marketer participation.
Marketer share 80% — the fastest path to earning
JARVIS Full Stack
A premium product that builds out complete workflow automation.
Marketer share 20% — with a distributor involved: distributor 30 · marketer 20 · HQ 50

But the Core Business Is Advertising

Everything above is funding to build and maintain the network. The destination is something else.

When 280 accounts are alive and active every day,
the network itself becomes a single medium.

When an advertiser places an order, we run it through the content pipeline, distribute it to suitable marketers, each posts it to their own channel, results come back as records, and we settle up. The advertiser isn't buying one channel — they're buying the whole network.

Marketers Take 80% of Every Ad Order

When an order comes in, 80% of the amount actually received goes to the marketers who posted it. HQ's share is 20%. The payout isn't tied to performance — it's announced as a fixed amount per order, before posting — we don't cut it because the view count came in low.

This ratio isn't a promise to raise it later — it's the rate in effect right now. HQ's income comes from the monthly subscription, not the ad margin, and that's what makes the math in the next chapter work.

How the First Ad Came In
NORMALLY Us we go pitch them Advertiser → mostly rejected THIS TIME Us Sponsorship request by DM Lavela → demand found us
Figure 12 · An inbound inquiry is the cheapest form of demand validation.
First Reference — Lavela

We're working on an ad order with the AI company Lavela. The scale is still small. But the amount isn't what matters in this deal.

We didn't go out and pitch them — they reached out with a sponsorship request, by DM.

This doesn't mean our network merely "claims to exist" — it means it's real enough for outsiders to see and come to us. If the channels weren't actually running, a sponsorship request wouldn't have come.

The contract amount and terms aren't disclosed, per agreement with the other party.

Our Place Inside Reborn Labs

Shared member, payment, and settlement base SUBJECT OF THIS DOC Marketer Network Content factory Reborn Order Store operations A source of ad demand Mobility Vehicle platform Reborn Lens Investment briefings Shares pipeline Claude Kit AI workflow automation Source of small products
Figure 13 · The five products share membership, payment, and settlement. We don't rebuild these each time we start a new business.
Part 06

Where the Money Comes From

  • Dropping the setup fee simplified revenue to two layers — the monthly subscription, and advertising.
  • Breaking even on subscriptions alone needs 271 marketers; with advertising on, about 171.
  • So we turn advertising on first. Reverse that order and this stops being a business and becomes a shell game.

Two Layers of Revenue

Dropping the setup fee removed "revenue that depends on new sign-ups"
↑ Revenue quality (Recurring? High unit price?) Setup fee · signup fee Eliminated Hits 0 when sign-ups stop Layer 1 · $50/mo subscription Single global price · recurs monthly Predictable But too slow on its own Break-even = 271 Layer 2 · ad-order distribution Recurs monthly, high unit price 80% to marketers · network size sets price Marketer and HQ interests align Break-even ≈ 171 ← The destination
Figure 14 · Dropping the setup fee wasn't just a price cut — it removed the riskiest layer from the revenue structure.

The Math for One Marketer

Marketer side
Goes in
$50/mo (about ₩67,000) · electricity
No setup fee · no equipment to buy

Comes out
80% commission on small-product sales
80% share of ad orders
20% on Full Stack sales
₩5,000 a month or ₩10,000 once, from the referred marketer's subscription fee
8 social media accounts that remain under your own name

Time spent
Nothing beyond keeping the laptop on
HQ side
Comes in
Monthly subscription fees · HQ's share of sales commissions
Ad revenue

Goes out
Script and voice costs (per post)
Monitoring and baking equipment upkeep
Payment processing fee 4.4% (measured)
Support and settlement labor

Structure
Even as marketers grow, there is still only one factory. The key is that fixed costs do not scale with headcount

The payment fee isn't an estimate — it's measured: on a ₩159,000 payment, ₩152,004 actually lands. Settlement is always based on the net amount actually received.

271 vs. 171 — The Core Math of This Business

With the same fixed costs, the headcount needed changes this much depending on what earns the money.

Surviving on subscriptions alone
271
You need 271 marketers to break even. But one salesperson can handle only 100–200.

That means growing the org, and the cost of growing it creates a loss all over again.
With advertising on
171
This is calculated on the remaining 20% after giving marketers 80% of the ad payout. Split it 50/50 and it'd be 110 — but we chose to give that difference to the marketers.

These figures convert the earlier ₩29,700/month math (612 on subscription alone / 140 with advertising) to the $50/month basis. The advertising side was recalculated after moving the payout ratio from 50% to 80% — assuming the same ad revenue per marketer, the break-even line rises from 110 to 171. This assumes fixed costs stay the same, and will be recalculated once actual operating costs are locked in.

Why We Give Marketers 80% — HQ Isn't Losing Money

Splitting ad-order payouts 50/50 would lower the break-even line by 61 people. Even so, we set it at 80%. There are three reasons.

First, HQ's livelihood is the subscription, not advertising. The $50/month comes in reliably, scaling with headcount, and since there's only one factory, fixed costs don't scale with headcount. If we also needed half of the ad revenue, we'd have designed the subscription model wrong from the start.

Second, if marketers can't make money, the network shrinks. What this business sells is the network, and the network's size is exactly what sets the ad price. The cost of raising the payout by 30 points is smaller than the cost of channels dying when marketers leave. Once per-marketer ad income rises from around ₩90,000 a month to around ₩150,000, marketers come out ahead on advertising alone even after paying the ₩67,000 subscription. From that point on, this becomes income for them, not an expense.

Third, the position we're aiming for isn't the middleman margin on ads. Once the network grows across 16 language regions, we stop being the side that takes in ads and hands them out, and become the side that runs global advertising directly (PART 8). The money at that position is a different order of magnitude from a few points of payout ratio. Giving up that extra 30 points now is the price of buying the network that gets us there.

The ~₩90,000 and ~₩150,000 per-marketer ad income figures are conversions of the per-marketer ad revenue (about ₩187,000/month) built into the "110-person break-even" calculation, changing only the payout ratio. Actual figures depend on order volume booked and aren't a guaranteed amount.

So the Sequence Is the Strategy

If we recruit marketers heavily first and bolt on advertising later, in the meantime we end up funding payouts to existing participants with money from new ones. That isn't the business we're building, and it's legally risky.

Dropping the setup fee was the first execution of this principle — recruiting people itself no longer brings in money. We have to earn it every month.

Settlement Rules

Who These Terms Apply To

The rates below apply to marketers on the $50/month subscription. The current 98 are testers from before the subscription system, and they run under completely separate terms — the terms already communicated to them stand as they are, with nothing changed retroactively by this increase.

The reason we don't mix the two groups together is simple. It's more accurate to state up front which system's terms apply than to explain later that terms changed.

80%
Skill Pack · Thread Pack · Token Prescription Pack
Single tier. No downline commission
80%
Ad-order distribution
Based on the amount actually received per order. Announced up front as a fixed amount per order
20%
JARVIS Full Stack
With a distributor involved: distributor 30 · marketer 20 · HQ 50
₩5,000/mo · ₩10,000 once
New marketer referral
Paid from the referred marketer's subscription fee. Recruited by Oct 31: ₩10,000 once. Recruited from Nov 1: ₩5,000 every month from their subscription fee, while they stay subscribed. A flat amount, not a percentage

Every commission is single-tier. We haven't built a structure where a marketer earns off another marketer's sales. The reason is in the Risks chapter.

The distributor structure for overseas expansion is under legal review, and we will not state any figures until the terms are finalized.

Part 07

Competition & Moat

  • We don't estimate market size from the top down — we build it up from the bottom.
  • What we're competing against isn't AI tools — it's marketing budgets leaking away right now.
  • What's hard to copy isn't an idea — it's four things you only learn by actually running it.

Building the Market From the Bottom Up

We won't do the "the domestic market is ₩X trillion, and even 1% of that would be huge" kind of math. Those numbers are usually unverifiable, and one unverifiable number drags down trust in every other number.

Instead, we build up from unit prices we actually know.

98171500 Monthly subscription revenue ($50 × headcount · ≈₩67,000) ₩6.57M Now ₩11.46M Next target · break-even ₩33.5M 2027 target
Figure 15 · Subscriptions only. Adding ad revenue on top makes it the two-layer structure.
The Box We Left Blank

A top-down market size — total domestic SNS marketing spend, say — is left blank because we haven't yet secured statistics we can back up. Leaving it blank is more accurate than filling it in. We'll update it as soon as we have the data.

What Are We Fighting?

Horizontal = cost burden · Vertical = whether an asset remains after you spend
Asset remains ↑ ↓ Disappears when you stop ← Expensive Cheap → Content outsourcing ₩800,000–3,000,000/mo · made by people, so it won't come down Performance ads Drops to 0 when turned off Influencer sponsorships Priced per deal · hard to repeat AI tools Cheap, but you still post it Marketer Network $50/mo · account stays with you ₩0 setup · even posting is automated
Figure 16 · The spot that's both cheap and asset-building was empty.

Similar automated side-gig programs exist. Their recruiting moves fast. What sets us apart is two things — whether there's a real revenue source in securing advertising contracts, and whether we do not make money from setup fees.

Four Things Hard to Copy

Our defense isn't special technology or a clever idea. You'll know the idea in full just from reading this document.

Moat 1
The 12-Step Process and Its Gates
We learned what fails at each step by living through the failures — conditions where subtitles get cut off, where narration from a past episode bleeds in, where the cover gets cropped wrong. Every one was blocked by a check only after it actually happened to us.
Moat 2
Operating Records
Publishing and performance data for 813 episodes × 98 marketers sit in one place. What worked, and how many marketers a given content length can support, comes out of the data alone.
Moat 3
The Network Itself
280 accounts can't be built overnight. Even once built, becoming a network that actually publishes every day is the hard part.
Moat 4
Measured Hardware Data
We know which spec handles how many episodes a day from observation, not theory. The next chapter shows why this matters.

Anyone can make one video with AI.
Dozens of people, at the same time, in the dead of night when no one's watching, posting without a single mishap —
that's built by operating history, not code.

Part 08

Going Global — How We Expand

  • We finish preparing topic seeds and lining up testers for 16 language zones this year. The Topic Sourcing Engine is already running; we're now planting seeds in each language zone.
  • We launch in at least 16 languages simultaneously in Q1 2027. The first doors we open are the English-speaking world and Japan.
  • We're going overseas not for the market but to divide the topic shortage by the number of languages.
  • We're expanding not by setting up branch offices but by cloning what we have already run in Korea, country by country. The per-country cap is 1,000 people.

The Order of Bottlenecks

At first we thought "we don't have enough equipment." Counting told a different story.

The narrower the pipe, the sooner it clogs
Raw topics Topic scene sheets Marketer hiring Voice synthesis Control · baking · relay · video Solved · the sourcing engine scrapes it in (stock 3,189 · queued 3,951 · daily cap 3,000) #1 · the bottleneck moved down here (turning raw material into scene sheets) #2 · scaling this before scene sheets just stacks up empty accounts #3 · today's actual throughput ceiling Still has headroom · investing here first would be wasted Shaded = "capacity already in use" · measured 2026-09-19
Diagram 17 · The top row is solved, so the bottleneck moved down one row — unless we clear it from the top, growing anything below won't raise throughput.
What wasn't the bottleneck

Instagram's per-account daily posting cap (50 posts) isn't the bottleneck. We run about 1 post per account per day — far below it.

The real danger isn't the cap — it's the mass suspension that hits when multiple accounts look connected to each other. So the key to scaling isn't headcount, it's independence between accounts.

16 languages — dividing up topics, not accounts

This is the most counterintuitive part.

Say we grow to 1,000 marketers. If several people post the same content, it becomes spam, so we'd need about 334 distinct pieces of content a day. What we make in a day today doesn't come close. 1,000 people on Korean alone is impossible.

But when the language differs, viewers don't overlap. The same content can be reused in each language zone.

1,000 people, Korean only 334 / day More than we can make 16 languages Split across 16 languages 21 / day Already within our current process Same headcount · same process · content demand cut to 1/16
Diagram 18 · The real reason we're going overseas isn't the market — it's the bottleneck. More languages means reusing the same content more.

The English-language pipeline is already built and validated, just waiting to launch. The other languages ride the same process with just the language swapped out, so each added language costs far less than the first one did.

And the Topic Sourcing Engine is already running. It's a process that automatically pulls videos from seed accounts, branches them, and filters them — running unattended, on schedule, every day. So far it has stockpiled 3,189 pieces with 3,951 queued. What's left is expanding those seeds to 16 languages — planting, in each country, the topics people there actually read. 14 seed accounts recently cleared the gate (6+ pieces sampled, 25%+ pass rate) for the first time, bringing the total to 67. Finishing this work within the year is the precondition for launch — growing accounts first just stacks up empty ones.

How we go global — cloning, not setting up branches

Going overseas usually means incorporating a local entity and sending people. We don't do that. We clone the system we've run end-to-end in Korea, country by country. The factory remains centralized; what grows is local people's laptops and accounts held in their own names.

STEP 1
Scale to 1,000 in Korea
We're at 98 now. If we clone something into another country before running it end-to-end in one country, we'll hit the same problems 16 times over.
STEP 2
A 1,000-person cap per country
We use the headcount validated in Korea as the ceiling as-is. As hardware and topic supply grow, we raise the cap too.
STEP 3
Local people, in their own country
Local marketers operate on local lines, local devices, and their own names. HQ never creates accounts remotely.
Local operation isn't a workaround — it's the correct approach

The real reason platforms mass-suspend accounts isn't exceeding a limit — it's accounts looking connected to each other. When accounts share the same line, the same device, or the same identity, the platform reads them as one, and if one gets flagged, the whole cluster dies together.

Running overseas accounts through a proxy from Korea only amplifies this signal. When a local person runs their own account on a local line, that signal never appears in the first place. Recruiting overseas marketers isn't a cost-saving choice — it's the only approach that works within this structure.

The first doors open together

English-speaking
We're not starting from 0.
A complete English-language pipeline (voice, images, subtitles) is already built and validated, waiting for channels to be finalized. Reviving it and plugging it into the node network comes first.
Japan
We already have people there.
This is the one we open through local connections, not technology. We run the tech pilot (English-speaking) and the business pilot (Japan) together, so each validates the other.

The criterion for choosing a language zone isn't market size — it's whether we can start right now. The rest open in sequence, after we've fixed the problems these two surface.

Hardware — and the error we caught ourselves

To raise throughput, we need to move voice synthesis to GPU. We ran the sizing math twice, and the first pass was badly wrong.

1st calculation 1,073 / day — counted voice synthesis time only 2nd calculation 785 / day — every step included What was missed: 120s of non-voice processing · 0.95 uptime · 0.77 completion rate Was 2.39x too optimistic
Diagram 19 · Even on today's CPUs the theoretical figure is 402 pieces, but actual observation was 39–49. Because the completion rate was 48%.
Confirmed spec

3 GPUs · roughly ₩7.08 million · 2,355 pieces/day on measured throughput · supports up to 2,000 accounts (recommended 1,000–1,500).

However, voice synthesis is still tied to CPU, so even if we buy the hardware, we need to fix the code first before we can use the GPUs. So the code fix comes before the purchase order. Had we reversed that order, a ₩7.08 million machine would have sat idle.

Overseas organizational structure

Overseas, we're designing this as business-to-business contracts with national distributors. We won't build a chain where individuals recruit individuals and earn commission on their sales.

Not a chain of salespeople but business-to-business contracts — the recipient is always one level down
HQ · Reborn Labs Factory · topics · settlement · ad sales National distributor (business entity) A counterparty, not a salesperson · region license Local marketer A local · own name · no downline commission Pioneer agent Contracts directly with HQ Paid out of HQ's share What we won't build ✕ A chain where marketers recruit marketers and earn on their sales ✕ Compensation reaching 3+ levels down ✕ Sign-up fees · installation fees
Diagram 20 · The core of this structure is that whoever gets paid is always one level down.

The reason is legal — a chain where individuals recruit individuals and earn commission on their sales can be classified as multi-level sales under Korea's Door-to-Door Sales Act, and failing to meet the registration requirements (₩500 million in capital, membership in a mutual-aid association) carries criminal liability. So we proceed with this structure only after legal review.

The Chinese-speaking region is structurally blocked

China bans team-compensation structures outright, with criminal penalties. We can't add the Chinese-speaking region into our 16 language zones the same way. Counting languages and opening a country are different problems, and the viable launch structure differs by country. We're noting this in advance.

A single worldwide rate of $50/month is tied to this same structure. If prices differed by country, distributor contracts would also differ by country, and managing that across 16 language zones simply isn't realistic.

Where the money moves

The moment we go overseas, both inbound payments and payouts cross borders. A single domestic payment method isn't enough.

  • Receiving — we use an overseas subscription billing provider that handles VAT and invoicing for each country on our behalf. The more countries, the safer it is to outsource tax handling.
  • Paying out — we need to send monthly commissions to hundreds of people. Sending each one manually through a bank counter isn't feasible, so we use a mass payout service.
  • Tax — non-resident withholding and treaty-limited tax rates come into play. The call depends on where the service was rendered, so tax advice comes first.

Compensation terms and contract structure are under legal review, and we won't disclose figures before that review is done — publishing unconfirmed compensation terms would itself create risk. For the same reason, we don't name the entities behind payment, remittance, or tax handling.

Timeline

2026 Q4
By year end
Finish all preparation for the 16 language zones, with no loose ends
Complete seed accounts for the Topic Sourcing Engine across 16 countries (the sourcing engine itself is already running · what's left is planting seeds per language zone) · expand YouTube publishing to all marketers · resume Naver Blog · lock in measured throughput · move to GPU · line up multilingual testers. We finish this with nothing left over.
2027 Q1
Global launch — at least 16 languages
The English-speaking world and Japan open together as the first doors, riding the same process with just the language swapped. From this point, the topic bottleneck is diluted to 1/16. A 1,000-person cap per country.
2027 Q1–Q2
171 marketers — break-even
Based on ad revenue share (80% to marketers) being live.
2027 Q2~
Ads become routine · all 5 channels live
Turning the first deal we landed into a repeat-order structure. Threads and Google Blogger go live
After that
1,000 in Korea · 1,000 per country
Once we've run 1,000 people end-to-end in Korea, we clone that system country by country. As hardware and topic supply grow, the per-country cap rises too. By this point, what we're selling has changed — no longer an automation tool, but the channel network itself.
Part 09

What Could Kill Us

  • The biggest risk isn't technology — it's law and platform policy.
  • Every risk already has a defense we've built — not a promise, but code and rules.
  • What we watch most closely is marketers growing faster than ads.
Multi-level marketing regulation
Recruiting + 3+ tiers + downline commission together get classified as multi-level marketing. Failure to meet the requirements triggers criminal penalties.
→ We cap all compensation to a single tier. Overseas runs on corporate contracts with national distributors, not individual chains. And we've made the installation fee ₩0, so recruiting itself brings in no money.
The "guaranteed earnings" trap
Claiming guaranteed earnings is itself a legal risk.
→ We never use guarantee language. We've set platform ad revenue to 0 in the revenue model.
Platform terms of service
Some affiliate platforms ban automated distribution in their terms. Break it, and revenue is confiscated and the account is terminated.
→ Posts carrying affiliate links are auto-produced, then published by a human with one click. Only our own content runs fully automated.
Mass suspension
When accounts look connected to each other, they all get suspended at once.
→ Accounts are held in the marketer's name, accessed on the marketer's line. Voice, topic, and visuals are all kept separate.
AI content regulation
Platforms are tightening rules on automated output.
→ Our 12 steps include fact-checking and human visual review. Unsupported numbers get caught by the gate.
Topic shortage
The more marketers we add, the more distinct content we need.
→ We've flagged it as the #1 bottleneck and are solving it first. The long-term fix is splitting across 16 languages.
Revenue dilution — what we watch most closely
If marketers grow faster than ads, per-marketer earnings drop, followed by churn and reputational damage.
→ We throttle recruiting pace to match ad growth. The "ads first" principle.
Remote access
Excessive access to a marketer's computer becomes a legal problem.
→ Remote screen access requires the marketer's approval every single time.
To Be Honest

The defenses above don't eliminate every risk. In particular, platform policy is beyond our control. If the rules change one day, an entire channel could be shut down.

That's why we've spread across five channels. A structure where four remain when one closes is safer than optimizing for a single channel. It's also why earlier we listed every inactive channel in full — those are both a list of failures and a diversification list.

Part 10

Team and Company

  • Reborn Labs was founded in Mar 2026, and is running six businesses at once just six months after founding.
  • The CEO is also the CTO and writes the code himself.
  • This business didn't come out of a plan — it came from hitting a wall while doing it ourselves.

Company

NameReborn Labs (REBORN LABS)
Registered representativeShim Jae Yoon
CEO & CTOKim Seong-jun — heads product and technology. Designed and built the system described in this document himself
Business Reg. No.817-05-03415 · general taxpayer
FoundedMar 25, 2026
Address306 Banyawol-ro, Dong-gu, Daegu, Republic of Korea (Sinseo-dong)
Business areasContent automation · store operations solutions · mobility · investment information · AI work automation · overseas distribution

Why we're the ones qualified to solve this

Instead of listing credentials, here's the logic.

Reason 1
We were the ones with this problem
In the 6 months since founding, we ran six businesses at once. Every business needed a channel, and every channel needed content every day. This system isn't a market-research product — it's a tool we built because we couldn't keep up.
Reason 2
The CEO is also the CTO
What matters here isn't the idea — it's operating track record. Finding and fixing the cause when publishing fails at dawn happens every day. Having no back-and-forth between planner and developer is the decisive speed advantage at this stage.
Reason 3
We have a track record verified in numbers
These are figures measured in our other businesses — customer acquisition cost of ₩9,400–10,700, a 4–5x improvement in click-through rate, 70–80% operational automation. The ability to make content and the ability to turn it into actual revenue are different things.
Reason 4
We keep a record of our failures
This document's "what didn't work" list and the "2.39x optimism we caught ourselves" aren't modesty — they're how we work. When something breaks, we write down the cause and build a check to block it. That accumulation is moat #1.
Part 11

What We're Becoming — A Global Ad Execution Company

  • The final destination isn't running channels for others — it's a company that directly executes ads for global AI companies.
  • The path has three steps — 1,000 in Korea → 16 language zones → executing ads.
  • That's why marketers are not customers but crew, and their combined followers are our asset.

This isn't a story about growing one account.
It's a story about building the scale that emerges when marketers' followers worldwide are combined.

Why an ad execution company

Right now, the companies increasing their ad spend the fastest worldwide are AI companies. What they need isn't banner space — it's channels that show real people using the product every day, in multiple languages. But an ad agency can't build that channel. Agencies buy media; they don't grow it.

We started from the other end. We grew the media first — 98 marketers, 280 accounts, running every day. Add languages to that, and it becomes an asset existing agencies can't buy and advertisers can't build themselves. That's when we shift from a company that receives ads and distributes them, to one that executes ads.

Agencies buy media.
We grow media.

Three steps

The order we grow the channel network — changing our business status, not just headcount
STEP 1 · Right now 1,000 in Korea Fully prove it out in one country first 98 / 1,000 Only once this is done can the next step be cloned STEP 2 · 2026 Q4–2027 Q1 16 language zones Clone the Korean system country by country, as-is 1,000-person cap per country Topic burden drops to 1/16 No overlap between languages STEP 3 · Goal Global ad execution company Sell combined followers as a single medium Directly execute ads for AI companies What we sell changes at each step — ① automation tool → ② channel-network access → ③ ad execution itself
Diagram 21 · Not a plan to grow headcount, but a plan where what we sell changes at each step.
That's why marketers are crew, not customers

Seen only as a service fee, $50/month doesn't make sense. That money is closer to a share in joining this business as crew. Crew hand over their own-name accounts and support HQ's operations, and in return HQ grows those accounts diligently and turns that into ad revenue paid back to them.

That's why we set the split at 80% (Part 6). If crew don't earn, the channel network shrinks, and if the channel network shrinks, step 3 never arrives. Aligning everyone's interests in the same direction is the whole point of this structure.

One person's account means nothing to an advertiser. Only when thousands of accounts move together across 16 languages does it become something worth selling. That's why we use the word crew — it only has value once combined.

5 years from now

Every brand has its own broadcast station.
And that station stays on every day, without anyone tending it.

Today, only companies with the capacity to produce content have a channel. A neighborhood repair shop, a small workshop, a sole proprietorship can't. Not because there's no one to make it, but because there's no one to make it every single day.

Once the marketer network is big enough, this relationship flips. Brands stop building a channel and start using the channel network. Marketers stop selling time and instead hold a channel asset in their own name. We run the process that connects the two.

And this structure isn't tied to Korean. Just run a different language through the same process — 16 languages is that door.

A request for each reader

Investors
The money goes to four places
① Restoring YouTube ② Seed Topic Sourcing Engine for 16 countries ③ voice-synthesis GPUs ④ launching 16 languages. We'll walk through specific terms in person.
Prospective marketers
Please read Appendix B first
We don't state guaranteed earnings. We've written exactly what you get and what you take on.
Advertisers · partners
Try a small run
Small is fine. We started with a small first deal ourselves. We report every result back to you with a full record.
Team
Next quarter's priorities
Finish measurement and tester prep completely within Q4 2026. Launch 16 languages in Q1 2027.
Appendix A

Terms Used in This Document

TermMeaning
MarketerA participant who installs the program on their own laptop and runs social media accounts under their own name
Marketer NetworkAll marketers combined with the HQ system that directs them
EpisodeThe original version of one piece of content. One episode is finished differently by different marketers
TopicThe subject or information that content is made from. "What to talk about"
Topic Sourcing EngineAn engine that scans seed accounts and automatically pulls in raw topic material. Runs unattended through collecting, receiving, branching, and filtering
Seed accountThe source account topics are pulled from. Promoted to a seed after multiple pieces have been sampled and the pass rate clears the bar
Scene sheet (blueprint)A written breakdown of the scene order for presenting a topic. Nothing can be made without one
BakingAttaching a script and voice to produce the content prototype
RenderTurning the scene sheet and audio into an actual video file. Done by the marketer's laptop
AssignmentDeciding which marketer posts what, on a given day
Gate (pass check)An automatic check run at each step. If it fails, it does not move on to the next step
LedgerThe record of who posted what, when, and how it performed. There is exactly one
Review sheetA scene-by-scene layout of a finished video, made for manual visual review
Overnight production window00:00–06:50. Anything not finished within this window doesn't go out that day
P0Top-priority incident. The grade at which everything else stops to fix it first
Appendix B

Marketer FAQ

How much does it cost?

Just $50/month (about ₩67,000). No installation fee, no sign-up fee, and you don't need to buy any equipment. Whatever laptop you already have works. The price is the same no matter which country you join from.

Do I have to hand over my account password to the company?

No. Account information never leaves the marketer's laptop. HQ only sends "what to post." This isn't a matter of trust — it's a technical architecture issue. If HQ connected to accounts directly, every account would look like it's logging in from one place, triggering mass suspension (Diagram 5).

Does my laptop need to stay on 24 hours a day? What about electricity costs?

Yes, staying on at all times is a requirement. The actual work mostly happens overnight, so during the day it mostly sits idle. One laptop's power draw isn't much, but we want to be upfront that it isn't ₩0.

How much can I earn?

We won't state a guaranteed amount. There are four revenue sources — 80% commission on small-product sales, 80% split on ad orders, 20% on full-stack, and a referral fee for each new marketer, paid from that marketer's subscription fee (₩5,000 a month, or ₩10,000 once). The non-ad revenue sources depend on your own activity level, while ads depend on how much volume HQ brings in.

At this stage, the honest answer is this — the first ad order has only just come in (Part 5). Until that becomes routine, sales commission is the main source of income. But the fact that 80% goes to marketers once ads are live is already locked in now — not a promise to raise it later, but the rate as of today.

Payouts are made once a month, once the cumulative balance reaches ₩50,000 or more, with 3.3% withholding tax applied. Details are in the separate Compensation Policy Statement.

The 80% stated here is the term for $50/month subscription marketers. Tester marketers who joined before the subscription system are under a separate arrangement, and the terms they were originally given remain in place.

What happens if my account gets suspended?

We've separated voice, topic, visuals, and connection lines to cut the suspension risk, but the risk isn't 0. Support for reopening an account is capped at twice a year. We state the cap because that's better than promising unlimited support and failing to deliver.

What happens to my account if I quit?

The account was always in your own name, so it stays as it is. Only the program stops. The posts and followers you've built up remain yours. Since there's no installation fee, there's no sunk cost when you leave.

What if I want to post something myself?

You can. The system only posts assigned content, and it doesn't stop you from posting your own separately.

Isn't it a problem that this is AI-made content?

What platforms regulate isn't "using AI" itself — it's churning out inaccurate or identical content at scale. That's why fact-checking and review are built into our 12 steps, and each marketer uses a different voice, topic, and length. That said, as noted in the risk chapter, platform policy is an area we can't control.

Can I do this from outside Korea?

It opens in at least 16 languages starting Q1 2027. The price is the same $50 worldwide, and you'll post local-language content to local accounts.

Appendix C

How We Counted the Numbers

Every figure in this document comes from the operating database and direct observation, not from PR-style aggregation. We're publishing the method so it can be checked.

What we measured and how

  • Source — the operating records database (62.8MB · last updated 2026-09-24 22:18 · 36 tables)
  • Method — direct database queries. We used no pre-built aggregates or estimates
  • Measurement date — 2026-09-24

Where each figure comes from

FigureSource
98 marketers (87 active · 2 paused · 6 ended)Full node table · testers excluded · active = laptop that signaled within the last 24 hours
280 accountsFull channel table · broken down by platform (Instagram 97 · Naver 92 · YouTube 91)
6,663 publish jobsPublish-type events in the event table · Sep 3–Sep 23 (Korea time). This is a count of jobs that were started, failed, or auto-DM'd together — not a count of confirmed posts
1,064 performance-tracked records · 94 marketersFull performance table
813 original content piecesUnique episode values in the performance table
0 scene sheets across 146 of 220 topicsFull topic-inventory audit, 2026-09-07
3,189 pieces of raw topic material · 15.7GB · 3,951 queuedTopic Sourcing Engine inventory query, 2026-09-24 (topic-videos --remaining)
275 hand-picked tech-category piecesCategory breakdown from the same query
Sourcing ceiling of roughly 3,000 pieces/dayA 5.5-hour, unthrottled, 6-second-interval sourcing run (1,409 pieces) scaled to 8 hours
67 seed accounts (14 newly promoted)Seed promotion run, 2026-09-18 — 6+ pieces sampled, 25%+ pass rate
74% of accounts have 0–2 followersAccount survey, 2026-09-10
Headcount needed by video lengthAssignment-history analysis (27–29s needs 7–19 people / 40–43s needs 51–52 people)
785 pieces/day · 2.39x optimismThroughput recalculation, 2026-09-18
4.4% payment processing feeActual transaction, 2026-08-12 — a ₩159,000 charge netted ₩152,004
Per-channel activity statusLedger query, 2026-09-24 — Instagram post records · YouTube post URLs · Naver publish records
Break-even at 271 / 171 marketersThe ₩29,700/month-era calculation (612 / 140 people) converted to the $50/month basis. The ad-side figure is recalculated with an 80% revenue share (110 people if it were 50%). Fixed costs held constant
21 pieces/day across 16 languages1,000 people ÷ up to 3 people per piece of content = 334 pieces → reused across 16 language zones

What we couldn't measure

Being accurate means also listing what we couldn't measure.

  • Google Blogger account counts — these exist in the code, but we couldn't find a path where they're tallied in the records
  • Exact time spent per piece of content — the records have no start/end timestamp fields
  • Cumulative publish total across all channels — some tables only retain recent entries, so they can't serve as a cumulative figure. The body only uses values with a stated period (6,663 over 21 days)
  • Cumulative revenue and net profit — this is why we didn't include financial projections in this document. We'll update once we have grounded results to report
  • Actual operating cost of the $50/month system — the break-even headcount above is a converted figure. We'll recalculate from measured data after the global launch
Why this appendix exists

The more numbers a document uses, the more how they were counted matters. Publishing the method means we can be told we're wrong when we are, and confirmed when we're right. A number that can't be checked is the same as no number at all.

Reborn Labs (REBORN LABS) · Business Reg. No. 817-05-03415 · 306 Banyawol-ro, Dong-gu, Daegu, Republic of Korea
The figures in this document are as of Sep 24, 2026, and may change depending on operations.
We do not guarantee profits. Please read Appendix B and Part 9 together for participation terms and risks.
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